Comprehensive definitions for instructional design, eLearning development, and learning technology terminology.
This glossary covers essential L&D terminology including instructional design methodologies (ADDIE, SAM), learning theories (Bloom's Taxonomy, Kirkpatrick), technical standards (SCORM, xAPI), authoring tools (Articulate Storyline, Rise, Captivate), and key roles in learning and development.
A systematic instructional design framework consisting of five phases: Analysis, Design, Development, Implementation, and Evaluation. It's the most widely used model for creating effective learning experiences.
An eLearning authoring tool known for software simulations, VR content, and responsive design. Commonly used for system training and technical documentation.
Principles of how adults learn, developed by Malcolm Knowles. Key concepts include self-direction, experience-based learning, relevance, and problem-centered approaches.
A web-based authoring tool for creating responsive eLearning courses quickly. Best for simpler, text-and-media-based content that needs to work across devices.
A popular eLearning authoring tool for creating interactive courses with triggers, variables, and complex branching scenarios. Outputs SCORM and xAPI compliant content.
A learning approach combining online digital content with traditional instructor-led training. Leverages the benefits of both synchronous and asynchronous learning.
A hierarchical classification of cognitive learning objectives: Remember, Understand, Apply, Analyze, Evaluate, and Create. Used to write measurable learning objectives and design assessments.
An interactive learning experience where learner choices determine the path through content. Used for decision-making training, soft skills, and complex problem-solving.
A specialist who builds interactive digital learning content using authoring tools like Articulate Storyline, Rise, Adobe Captivate, or custom development.
Applying game elements (points, badges, leaderboards, challenges) to learning experiences to increase engagement and motivation.
A professional who applies learning theory and instructional strategies to create effective educational content. IDs analyze learner needs, design curricula, and develop training materials.
A four-level training evaluation framework: Level 1 (Reaction), Level 2 (Learning), Level 3 (Behavior), Level 4 (Results). Used to measure training effectiveness and ROI.
Specific, measurable statements describing what learners will be able to do after training. Well-written objectives use action verbs and include conditions and criteria for success.
Software platform for delivering, tracking, and managing training programs. Popular LMS platforms include Cornerstone, Workday Learning, Docebo, and Canvas.
Short, focused learning content typically 3-7 minutes long. Designed for just-in-time learning and better knowledge retention through spaced repetition.
An agile instructional design model that uses iterative cycles of design, development, and evaluation. SAM is faster than ADDIE and allows for continuous improvement throughout the project.
A set of technical standards for eLearning software that enables content to communicate with Learning Management Systems. SCORM tracks completion, time spent, and assessment scores.
A person with deep knowledge in a specific topic area who provides content and validates accuracy for training programs.
A document that outlines the visual and audio elements of each screen in an eLearning course. Includes narration scripts, on-screen text, interactions, and navigation.
A modern eLearning specification that tracks learning experiences across multiple platforms and contexts. More flexible than SCORM, xAPI can track mobile learning, simulations, and real-world activities.
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